Kingdoms

The Kingdoms of Yrth have five major changes, as described below and in the additional linked pages.

  • Megalos: North of Hidelban and Mehan is the Duchy of Caramykos, detailed in GAZ1. The Grand Duchy of Karameikos. Here, pagan nomads have mixed with the population of men who mostly come from Eastern Europe and Russia by way of the Banestorm. The people of Caramykos, though upholding many of the traditions of that region on Earth, worship a pantheon of gods drawn from the pagan traditions of the north.
  • Sahud: Sahud is the home to a resurgent Otwa culture. Though the loathsome Humans have begun to abut their territory to the southwest, the Otwa have avoided conflict other than an occasional and minor border skirmish; they have much bigger plans to focus on…
  • The Nomad Lands: The Megalan Empire once reached into the Nomad Lands, populating the once civilized and wealthy duchies of Anomegia and Quill. Overrun by barbarians, these regions are now spotted with ancient ruins, many of which have yet to be plundered or are filled with new and dangerous inhabitants.
  • The Orclands: This area is sparsely settled by Humans but has been the locale of recent drama in the rise of Tylok IV and his self-proclaimed Kingdom of South Sea, a city-state on the west coast of Ytarria known as a home for every outcast, wayfarer, and criminal who does not fit into the more civilized cities to the East.
  • The Djinn Lands: Nestled in the southeast edge of the Great Forest and at the western flank of the Fence of God are the Dalelands, a handful of small, independent states far from the reach of the great kingdoms of the East. These are among the few Human settlements to have attracted regular interaction with the elusive Slassraggs.

For more on Yrth’s connection to other worlds, see Relationship to Power Earth.

Kingdoms

The World Beyond: al-Jazira Sadim Mulrah